Hi everyone
In September I've continued working on a lot of different features. Some of them are still very much work-in-progress so expect to see some more fixes and improvements in the coming months. The changelog is listed down below.
In October I will also add another drug (beer/hops which is based on very similar mechanics as wine/grapes). Besides that, there will also be some new NPC features (skills, more skin colors, better police, child labor) and some visual improvements.
- Gigicom
0.3.0 Changelog
Added
- Roofs are created when constructing a closed room
- AI can build doors
- Player can build walls
- Organs (Brain & Heart) and organ death
- Mood & Thoughts System for NPCs
- Bed, Sleep requirement for NPCs
- Wine, Grapevines, Keg (WIP)
- Research Table (only bonuses have effects at this time, drug types are already unlocked)
- Smuggling Bonuses: You can research bonuses to reduce smuggling costs & police attention increases
- Event Popup for worker quitting
- Wall plans can be selected & deleted
- New Worker Task: Ferment Items
- Added Key Hint "Information"
Changed
- Inputs, Outputs and Zones can now be modified in the worklines tab
- More bodyparts can be shot off
- New zone selection visual
- Wage for workers can be modified now
- Save System has been updated to work with some technical changes & new content
- Harvest items AI script can now also pick up fruit from vines
Deprecated
- Old save files will most likely no longer work due to large changes
Fixed
- Fixed visual bug gunshot wounds
- Performance Optimization
- Connected bodyparts are destroyed
- Fixed crash when workers harvested crops
- Fixed resolution being scaled improperly, added 2560x1440 display support
- Fixed positions of hints when opening certain menus
