Friday, April 5th!
Is when the game is released! I chose a Friday because I believe Lemonade Apocalypse is a great way to unwind after a long week. I don't know about you, but my attention span can be kind of short on a Friday evening so I often find myself trying to find a game I can easily get into and potentially finish in one sitting.
Lo and behold
Lemonade Apocalypse can be finished in an hour, and on the way to getting some free achievements you will see the satirical story of greed unfold.
Why free?
No in-app purchases? No data mining? What's the catch?? Well, this is the first game I made. And it has a special place in my heart because of that. My desire was to share it on Steam, so after revisiting the code and design a few years later I decided to publish it, and now it's here!
Thanks to the rest of the team
I wrote, designed and programmed this game as a part of a game jam arranged by the Game on Mid Sweden, Skill Up! program. With Patty Toledo paving the way for us new game developers, myself and the rest of the team learned a lot about game development and this game was our first result.
Post release
I will keep my eye out for bug reports and other quality of life improvements and work on that. Game dev is a continued learning experience, so I am open to all feedback after release - both positive and constructive.

