NEWS
- A group/party system with EXP, syEXP, and loot sharing has been implemented.
- A new screen has been created to display player information; simply click/tap on a character. This screen also includes options to invite, kick, or leave a party.
- A protection system for absorption and loot has been developed for the player who lands the final blow on Daemons (this protection does not apply to party members).
- The Tasks system has been enhanced; now players can redo tasks 6 hours after they were 'collected', however, this will be 6 hours of online time, meaning time will pause while offline.
- A points distribution system for attributes has been introduced, where each level generates 1 point to distribute among Power, Resilience, Health Points, and Speed. Each point will result in a 1% increase in the attribute. (It will be possible to reset point allocation for 10 gems).
- A notification system has been implemented to prompt players to update the game version when it becomes outdated; however, this will only be effective for versions higher than v2024.4.1.
- Regions on the map now have names and will appear on the screen as players enter them.
- A prompt asking players to rate the game in stores will now appear when reaching level 10.
- The game now features a support guidance and direction button to assist players.
CHANGES, IMPROVEMENTS, and FIXES
- The Power-UP Medical Kit has been adjusted to reduce its active potion usage, thereby avoiding potion waste.
- The Golden Pass will no longer reset its time when the player disconnects; it will continue the timer from where it stopped.
- It is now possible to use D-Trap and absorb Daemons of a higher level than the human character.
- Various sound effects have had their volume reduced as they were found to be irritating, such as: Happy, Darkky, Venny, Dynomander, etc.
- A button has been added to close notifications that appear at the top of the screen.
- When a daemon leaves its respawn area, it will not disappear as long as a player is battling with it.
- The stun duration has been reduced from 6s to 3s.
- Leafrend's poison attack has been replaced by a plant-type attack.
- The mission description to find the 'Druid' has been improved, now mentioning the NPC's name and location in the mission text.
- The duration of the Golden Pass has been added to the description on the purchase screen.
- It is no longer possible to transform into a Daemon that has a level higher than the human form.
- A timer has been added to correctly display the cooldown of daemon transformations.
- The Wild Synergy system has been balanced so that daemons with a synergy higher than the strongest player nearby will not respawn.
- A bug that sometimes kept the character connected to the server, preventing the player from reconnecting to the game, has been fixed.
- Upon leveling up, a notification will now appear at the top of the screen.
- Characters will now lose 25% of EXP upon death and clicking 'Respawn,' but choosing 'Revive' will not result in EXP loss (the player will never de-level).
- Clicking outside the chat window will close it, particularly helpful for mobile players.
- When a daemon has enough syEXP to be upgraded, its synergy bar will turn gold in the shortcuts so that the player can better perceive that it already has enough syEXP.
- Improvement in the character movement system, you will notice a significant improvement in response time while walking.
- Game optimization for mobile, which means the game will not overheat the phone and will consume much less battery.
- Balancing the synergy evolution percentage according to the ranking (previously 1 and 2 stars had a 1% gain for each synergy, now 2 stars will have 1.5%).
- Happy has received a nerf, he has returned to being a two-star, as the intention is for only his EVO version to be three stars (to have a greater reason to conquer the EVO version).
