August sure went by quick.
I spent time learning how to make better animations, I'm finally starting to make loras to make the base art better and more consistent, and making adjustments to my process.
These all bring the quality of my output to a new level - but they take some time getting used to, and time to get it right. Have to get with the times or risk getting left behind, and I'm not one to prefer smashing rocks together for a spark when others are using lighters.


As in the last devlog, I'm still working on the mechanic scenes, on the last portion of them. They have totally blown out of scope and proportion and I really do need to do a better job of setting limits for myself for up to where I execute on an idea that I let expand. Otherwise it can cause issues with the rest of the planned update.
No worries though, we're still trucking along steadily.
I've always done this where I make plans then ignore half of them while following an inspiration that struck me mid-scene.

Just so you know - even though the update isn't coming until December and it might seem to some like nothing's happening behind the scenes - I'm putting in a minimum of 8 hours every day where I'm either working on the game or on something related to it.
I've got 3 and a half months left to deliver an awesome update, and I'm excited for you guys to get your hands/eyes on it!
I'd share more previews here but they're all NSFW - and this post is free for all - so I can't 😂
I'll bank them up for the teaser posts nearer to release, haha.
Okay, have a wonderful week, everyone!
Love,
BCG 🍌
