
We’re so happy to finally get Blindfire into your hands and to see you enjoying the game! Our goal is to make Blindfire as fun and unique as possible for you and your group of friends. We believe in our vision, but we also know that every new idea has room to grow, and that’s exactly what we’re working on during this early access phase.
Blindfire isn’t here to compete with the big shooter games. Our goal is simple: to give you and your gaming group a fresh, entertaining experience. With your feedback and support, we can make this vision a reality! I’ll be personally reading through all your comments to make sure we address them.
If you’re curious to learn more about Blindfire and see what’s coming next, I invite you to check out our first Dev Blog. You can follow this link or read it below.
Thanks so much for being part of this journey, and I’ll see you in the arena!

RELEASING BLINDFIRE INTO THE WORLD!
What happens when you limit one of the most crucial elements of any FPS game? How would players react when they can’t see their opponent, but know they could be just a small step away? These questions became the driving force behind Blindfire, leading us to create an experience that’s both familiar and completely unique.
As our first original IP at Double Eleven, we set out to take bold risks and craft something truly distinctive. Our goal was to create a fresh concept that pushes boundaries, while still being accessible and enjoyable for a wide range of players. Our goal is to create a fun, immersive experience that keeps you engaged and always coming back for more. We’ve designed the gameplay to strike a balance between tension, adrenaline-fueled action, and the chaos of Hollywood-style gunfights, while integrating stealth mechanics that reward strategic thinking. It’s not just about fast reflexes as every decision matters. In Blindfire, survival often hinges on that one, perfectly timed move.

The FPS landscape is packed with exceptional titles, so we knew we needed more than just a fresh gameplay twist to truly stand out. That’s where our neon-soaked, blacklight art style comes in, adding an extra layer of atmosphere. As each match progresses, you’ll witness a visual transformation, with vibrant neon highlights piercing through the darkness. In an arena dominated by shadows, these glowing elements create a deeper sense of immersion and intensity. We hope the striking visuals not only catch your eye, but also leave a memorable impression once you experience them firsthand!

Equally important, we’ve put a lot of thought into Blindfire’s game modes. After exploring countless ideas for how the game should progress and which objectives would keep players hooked, we ultimately chose to launch with Bodycount. This round-based mode awards points for kills, assists, and special feats with a focus on bold or stylish gunplay. After five rounds, the player with the most points emerges victorious. And because gaming is even more fun with friends, we’re also releasing a Team Bodycount mode, where squads of up to four players can team up for a more tactical experience. Just be careful of being caught up in friendly fire!
Looking ahead, our roadmap is packed with exciting new game modes, but for now, Bodycount is the foundation on which we’ll build. This will allow us to gather valuable feedback and keep the community united as we refine and expand the game. We can’t wait for you to dive in and experience it for yourself!
MAPPING OUR FUTURE
We’re fully committed to transparency throughout Blindfire’s Early Access journey. Our roadmap is packed with exciting updates, and while we aim to meet the dates we've set, we also know that flexibility is key. If any unexpected issues arise, or if the community strongly requests certain features, we might adjust the timing or order of these updates.
Rest assured, any changes will be made with your best interests in mind, as we’re dedicated to delivering the best possible experience. We’re excited to have you along for the ride and can’t wait to show you what’s next for Blindfire. Without further ado, here’s the upcoming updates we have planned for the foreseeable future!
CONTENT UPDATE - IN THE SPOTLIGHT - NOVEMBER 2024
- New weapon - Auto Pistol
- New weapon - Burst Shotgun
- New Game Mode - Spotlight & Team Spotlight
- Maps - Aditional Map Variants for the Spotlight Game Mode
CONTENT UPDATE - UP IN SMOKE - DECEMBER 2024
- New Feature - Utilities system
- New Utilities - EMP Grenade & Smoke Grenade
- New Feature - Progression system with cosmetic unlockables
- New Feature - Private Matches
- Misc. - QOL improvements
CONTENT UPDATE - DEVOLUTION - Q1 2025
- New Weapon - Devolver
- New Utilities - Frag Grenade & UV Grenade
- New Game Mode - Standout & Team Standout
- New Feature - In-Game Voice chat
- New Feature - Training Room
- New Feature - Time Trial
- New Feature - Shooting Range
- Misc. - QOL improvements
- Misc. - HUD Customization
CONTENT UPDATE - KING OF THE THRILL - Q1 2025
- New Weapons - Devolver Variants
- New Game Mode - King of the Hill & Team King of the Hill
- Maps - Additional Map Variants
CONTENT UPDATE - MURDER ON THE DANCEFLOOR - Q1 2025
- New Weapon - Melee
- New Map Theme - Nightclub Theme
- New Maps - Nightclub maps
- New Blindfire traps
- New feature - Item pick-ups
- New Interactions in the Vengeance Toolkit
To stay in the loop, we have a dedicated page on our website for the roadmap, which we’ll update regularly. Any changes or additions will be communicated clearly. For the latest news, visit the site often or follow us on Twitter/X. We’ve got a lot planned, so stay tuned!
BE PART OF THE JOURNEY!
As you can see from our roadmap, we have plenty of exciting content planned for Blindfire, but before we roll out all the features, we want to ensure we’re building on a solid foundation and going in the right direction. That’s why the Early Access period is so crucial to us.
During this period, we’re focused on delivering fast updates and refining the game as we go. We’ll be watching closely to see what works and where improvements are needed, making tweaks to keep enhancing your experience. This is where you come in. Your feedback will be essential in helping us shape the future of Blindfire. We’ve set up dedicated channels on our Discord server where you can directly share your insights with the team. We want you to be part of the journey, helping us to refine the game as we evolve it into something truly special.
Before we wrap up this dev blog, we want to set the right expectations for everyone. Since Blindfire is in Early Access, you might encounter some bugs, performance hiccups, or server issues along the way. We’re actively developing and making rapid changes, so while things may occasionally break, our team is fully committed to addressing any issues as quickly as possible.
We also understand that some of you may not love the idea of creating a separate Epic Games account to play the game. However, this is crucial for enabling cross-platform play, ensuring faster queue times, and making sure you can jump into matches with minimal delay. Using Epic Games also helps us focus on delivering new content without worrying about platform compatibility. We appreciate your understanding and support in this area.
We’re thrilled to have you with us on this journey and are working hard to create something special for all of you. That’s it for now! I can’t wait to meet you on the battlefield. See you in the arena!
