We had a really fun & rewarding weekend sharing Fighters Forge with fellow New Yorkers this year at AnimeNYC / PlayNYC!
Original Characters
Just in time for the convention, introducing two more original characters, Blitz & Tundra!
We will continue refining the movesets of these four characters as we prepare for an online multiplayer closed alpha!
User Interface Updates
Also check out the new fighter HUD featuring animated health & meter bars. The meter bar is now segmented and glows when trigger mode can be activated.

Elemental Updates
New Fire, Ice, Lightning, & Poison elements introduced with Toon style particle effects to better match the art style of our original characters.
Lightning powered hits now cause a delayed electrical twitch or interrupt
Poison powered hits now cause delayed damage
Projectile based Special Moves now have beam trails
Gameplay Updates
Roll speed increased
Dash speed & distanced reduced
Ground Friction restoration reduced to allow some sliding after dash
Float Gravity restoration reduced for a more graceful air dash fall
Double Jump height reduced
Dive kick slower after first jump, faster after second jump
Grab struggle time reduced
Trigger Activation Camera limited to 2 players
Fighter HP reduced from 750 to 500
Light attack damage increased from 10 to 30
Heavy attack damage adjusted to 40 uncharged, 50 charged
Special attacks no longer cause meter gain on hit
Moveset special move damage increased to 80
Elemental special move damage increased to 120
Ground Launcher now only jump cancelable after hit
Ground Launch Victim Height reduced
Air Launcher Lift reduced
Hurricane kick sped up and cancel removed
White Fresnel added to help read Invulnerable frames
Purple Fresnel added to help read armor blocked hits
Engine Updates
To take advantage of the new toon shaders, animation workflows, networked physics predictions, & optimizations, the Unreal Engine project has been updated from 5.3 to 5.8! It was a large jump introducing some physics based fixes & glitches, which we will continue to address.
Custom Characters
After losing ReadyPlayerMe support, we have been exploring a number of different custom character creator solutions. One of the quickest implementations would be using SONIX 3d Avatars. Stay tuned!
