MULTIPLAYER
Multiplayer is finally here. Thank you all for your patience over the summer with the lack of updates, it was a mammoth task to not only learn how to make a multiplayer game, but then to completely rewrite the entire game to work in multiplayer. I'm really proud of what I've managed to accomplish and I hope you all have fun playing with your friends!
If you do happen to find any bugs please message me either on X, or make a post in the community discussions. Also take lots of screenshots and post them, I'll be updating the store page with any cool pictures that I see.
The Hollow Monks
Out of the shadows, the Hollow Monks appeared—silent, ethereal figures, cloaked in flowing robes with no bodies within. No one knows where they came from, but their purpose is clear: to cleanse the world of the zombie scourge. Armed with divine energy and unyielding resolve, they wage a relentless war against the undead, purging every cursed soul in their path. They are the last hope for a world on the brink of oblivion.
Create a Party
Create a party and invite your friends to play, you can play in groups of up to 4.

Customisation
Customise your robes to stand out from your friends! You can also change your head, but you'll have to discover it first (it's a secret).

Party Leaderboards
Compete for your spot at the top of the new leaderboards. There are leaderboards for each party size.

Wave Scaling
As your party size increases, the number of zombies per wave increases, as well as their max health.

In other news...
- The Sten and Bren are now randomly assigned their locations, it is also different for each player.
- The M134 and Winchester are now randomly assigned their locations, it is also different for each player.
- The player's light is far less bright at close range, so you can actually see your weapon instead of it being washed out by light.
- Bug fixes.
The Future
Now that multiplayer is here, I'm going to turn my attention back to working on the next map! Keep your eyes peeled for more info.
