Weapons
- Added Katana
- Melee weapons reworked – they no longer use crosshairs; the weapon itself must collide with the target
- All weapons have been rebalanced
- Akimbo weapons are generally far cheaper
- There is a new accuracy/range stat in the weapons screen
- Added more weapon purchase locations around the map
- More detailed stats are visible on the weapon screen

Zombies & Balancing
- Breach zombies are 2× as likely to spawn inside
- There are now less zombies per wave in multiplayer than previously
- Zombie legs are more tanky
- Zombie health scales faster and to wave 50 instead of 100
Barricades & Economy
- Barricades give more money per repair but only up to 10 times per barricade per round
- Fortify no longer gives money for repairing barricades
- You earn significantly more money in multiplayer, but "Take Home" money remains unchanged
- Prices (except for weapons) scale up based on player count
Chronopulse Changes
- Chronopulse now slows to 1/4 speed again
- Chronopulse no longer affects weapon switch speed
- Chronopulse no longer affects melee weapon speed

Gameplay & UI
- F1 toggles UI on and off
- Fire mode selection: 1-button or 2-button, this allows you to individually fire your akimbo weapons
- Gunslinger will start reloading holstered weapon after 1 second
- Scavenged ammo scales up with wave number
Achievements
- Chop Chop: Reach wave 50 using only melee weapons

- Nasty Zoombies: Reach wave 50 with the "Zoombies" modifier active

