We've finally hit another major milestone release. 1.15 has been launched on the Default Branch. (Stable Branch is still on 1.14.8 for at least a week or two)
If you have auto update enabled, you've already received most of the content created for 1.15. This is because I believe a rolling release system is better for you and me instead of dumping everything into one big patch at a time.
The major goal for 1.15 was implementing the decal system. This new system allows us to do modern headlights and taillights as well as other items such as grills. (When our artist gets around to making them.)
The decal system is still a little buggy, specially on some body's due to poor shaping. We'll hopefully be replacing these car bodies overtime with better ones. Also auto mirror doesn't work on decals. I believe I can fix that for 1.15.1
So what's next?
I will begin working on 1.16 tomorrow. We have three main goals for 1.16:
1) Linux port. While most of you own the game on Windows, the Linux port should help fix crash issues caused by poor video drivers as well fix the OpenGL renderer for many video cards. This hopefully means the game will become more stable.
2) Tutorial System I wanted to avoid a text tutorial system in favor of a video system. However, during our Steam Launched I learned quite a bit about how Steam handles UAC on windows... It was a huge failure and got me a lot of bad press. So rather than being innovative, I'll go to the more traditional route of having an in game text based tutorial. Most of the tutorial will come from the 1.12 Manual and all parts should be accessible in game.
3) Revised Racing System The racing system has needed some TLC for a long while. So I'll be fixing it up, cleaning it up, and filling it up. So if you have any ideas or suggestions for the racing system, I'd advise you to put them in writing within the next week or so.
I'll also be doing minor user suggestions, bugs, and performance optimizations as always. So it's not just those three big features. ;)
Since I am back to working on GC full time, 1.16 should be finished much quicker than 1.15 was.
Thank you all again for playing, I hope you enjoy it!
Changes since 1.14.9:
- Implemented Decals System.
-Fixed accessory placement bug on morphed meshes
-Revised Build Factory System.
-Revised Retool Factory System.
-8 new cars, 10 new decals.
-Version checking
Changes Since 1.14:
http://steamcommunity.com/app/285110/discussions/0/522728814214712914/