1.16.2 has been published to the Default branch. This build mainly focused on our new Military and Civilian Fleet Contracting system. Since this is our first release for the new system, your feedback is greatly appreciated. Feel free to post in this thread: http://steamcommunity.com/app/285110/discussions/0/613940477764758894/ on steam or on our official forums here: http://www.ventdev.com/forums/showthread.php?tid=2425
There were also a bunch of minor bug fixes, gui changes, and font changes in this build.
The Linux build may have a minor issue of text clipping in some selectable lists and combo boxes. I plan on investigating the issue this weekend.
Stable build has been upgraded to 1.16.1 as there should be no save game differences between the previous Stable.
Contracting Directions
- Every Quarter (turns: 3/6/9/12) New contracts will generate.
- Check the phone on the office desk under contracts to see if you have any contracts you can bid on
- Select component you wish to submit to the bid.
- Submit the bid
- Wait for the deadline to pass, you will recieve a memo if you have been selected.
- To check current contracts, click the Sales Book on the desk, then select contracts
- Contracted Vehicles will be pulled automatically before sales to branches.
- During war time, you can produce military contracted vehicles/engines for your HQ country in any factories located in your HQ country.
So what to look forward to? 1.16.3 will focus on redoing the magazine/reviews system, and 1.16.4 will be implementing the new action memo system and whatever feedback we get for contracting.
1.16.2 ChangeLog:
-Fixed a number of clipping issues with large font GUI
-Fixed Marketing Report bug
-Fixed Factory Resize Information/Blocker
-Fixed Crash with Text Inputs
-Contracting DB entries
-Contracting Bid GUI
-War Time Military Contract Request
-Peace Time Military Contracting
-Civilian Fleet/Component Contracting
-Finished Contracting GUI (Phone menu)
-Contracting Filtering
-Added details to Contracting Selection screen
-Switched fonts to DejaVu (Which is also cross language as well!)
-Fixed bug in config files which has been causing recent crashes for people who haven't played in a while.
-Player bid submission
-AI bid submission
-AI granting bid contract
-Fixed a button texture wrap bug
-Possible crash fixes to low end intel video cards due to GUI textures.
-Automated Contract Shipping for players and AI.
-Breach of contract penalties.
-Revenues generated from contract sales.
-Reorganized Revenue and Expense panels in salesbook
-"Revenues Generated by Contracts" list information in Revenues Panel.
-Contracts panel in sales book now displays current contracts you have and information about them.
-Military Contracts production enabled during war
-Contracting Nanny Messages and Memos
-Fixed AI cargo spec bug
-Fixed textbox overlap bugs
-Fixed research time rounding bug
-Added Scroll Bar to memos
-Factories automatically idle when when their host countries go to war. The exception is factories in your HQ country.
-You can no longer assign or adjust production in factories outside your HQ country during war.
-Updated video setting changer program (was causing crashes because it was lacking new features)