We've updated testing to 1.18.2. In this build there are quite a few bug fixes, some rebalancing, and lots of optimization fixes. I believe the game is running a bit faster now, but also maybe a little too hard (sales seem low in early years at least.)
In other news, Google Translation service is acting up again. I have attempted to install Pootle translation on our old dated CentOS 5 server. I ended up crashing the machine for a few hours last night! :) I will be buying a new vps to handle the new translation system. So look forward to that over the coming days.
1.18.3 will focus mainly on the last remaining features of the Districting system. There will be a few bug fixes sprinkled in as well. It should be a quick jump from 1.18.3 to 1.18.4 unless there are tons of submitted bugs this time. 1.18.4 will clean up a few more things and add a few minor features (such as accessory painting) at which point we'll update all builds of the game.
Anyhoo, Enjoy!
Change Log:
-Vehicle Quality is now twice as important when calculating buyer's rating.
-Vehicle Quality decreases the margin penalty when you try to charge extremely high margins on a vehicle.
-Vehicle Quality now directly effects super high end vehicle sales numbers.
-Tweaked vehicle's sales price effect and increased buyer's rating importance over sale price for higher "wealth" type vehicles such as luxury or supercars.
-Top Speed now directly effects buying population. If you're selling 0mph/0kph vehicles you will get 0 sales!
-Lowered the expected Top Speed for buying population.
-Lowered sales price/unit costs effect on year end awards to a maximum of 20%.
-Fixed "Fire" effect on union strikes
-Made firing during strikes lower all department moral by 20%
-Lost contracts now notify you who won and how much better their bid was quantified by a percentage.
-Top speed added to view vehicle in RnD, Vehicle Image given stars, rearranged a few listings.
-Merged memos that often repeat into one memo. Removed Profits/Loss/Interest memos.
-Fixed death year bug in engine cylinders, fuel types, induction systems, and value types.
-Fixed bug in Fiscal-Stock Report that broke the reports system if you did not own any stocks.
-Tweaked tutorials to show shipping distance in branch instead of factory system.
-Fixed a couple of bugs in branch level shipping distance
-Fixed bug with new vehicles not inheriting branch level shipping distance
-Fixed number of bugs in branch level shipping distance for districts.
-Fixed Linux Unicode file save loading crash
-Fixed Belgium per capita growth rates between 1930 and 1980
-Added 6 Hood scoops
-Added 14 Rear Wings, Fins, and Lips
-Added 12 Front Bumpers
-Added 12 Rear Bumpers
-Vehicles and components can not have duplicate names now. (For vehicles this is Year Make Model Trim names.)
-Awards are now limited to vehicles being sold in the region.
-Fixed Gearbox redesign unable to select gears bug.
-Fixed Redesign component name bug.
-Fixed Idle Branches not firing employees.
-Possible fix to "district" button crash after seeing selection boxes around cities during previous turns.
-Fixed Estimated Shipping Distance Demand for Districts bug that was caused by counting branches multiple times in the district.
-Few more optimizations to squeeze a little more performance out of turn times.
-Autoproduction takes over branch shipping distance system. Removed GUI options when Autoproduction is enabled.
-Fixed bug in very poor counties that allow them to have $0 labor.