After a long two weeks, 1.14.8 is out! We've got a number of bug fixes in this patch. Hopefully 1.14.9 will include some minor suggestions and mark the completion of work on the decal system. This will allow us to roll out the new system for 1.15!
I am hoping to get 1.14.9 and 1.15 finish by the end of the month. That will allow me to start fresh on 1.16 when I return to programming GearCity full time on August 1st.
Anyway, this patch does not effect save games. As such I have pushed it to both the default and stable builds. There is almost a 100% chance that 1.14.9 will have save game changes, however these won't be noticeable until 1.15. (By then we should have a version check ready for save games.)
So what did we do the last two weeks?
-Resize Factory and Branch now show current slider values
-Fixed Bankrupt Crash
-Fixed People's Republic of China issues with AI expansion.
-Possible hackish fix of SQLite leaks, which may reduce database issues.
-Possible fixed DB issues when starting a new game without closing the game.
-Fixed possible division by zero bug with factory wear.
-Fixed incorrect maximum values for factories.
-Fixed loan amount overflowing when converting to text.
-Fixed crash when designing new model years or trims from a takeover model.
-Improved GUI speed when using assisted designer.
-Old components effect sales.
-Excess margins effect buying pool
-Engine stat balancing.
-Fixed advice text clipping bug
-Improved UI lag (May break opengl more! Has not been tested with opengl)
-Fixed AI ratings bug.
-Fixed manual hiring, marketing wage bug.
-Removed stock splits and bankruptcies from the newspaper.
Enjoy!