It's time for another update. Default branch has been moved up to 1.14.9
Luckily for most of you, 1.14.9 should still work with old save games, and any game made in 1.14.9 should work in 1.15. However 1.14.9 does not have the artwork for the new decal system in 1.15. That being said, save games from 1.14.8 will not work in 1.15. So you may want to finish those games ASAP before 1.15 comes out or move to the "Stable" branch.
In other news my Summer Teaching job is over, so I am back to working on GearCity full time. This means we should have faster bug fixes and more suggestions added each week! :)
I start working on 1.15 after lunch, it should be finished within a week (maybe less) so stay tuned!
1.14.9 Change Log:
-Change red font to pinkish when building factories.
-Auto Mirror CheckBox.
-Click Placement set as Default.
-More detailed union contractual delinquency memos.
-Cities with low moral now listed in red in HR department.
-HR Marketing Moral is now shows on the page.
-Changes to WW1 and WW2 conflict statuses.
-Fixed unnamed car built randomly bug (due to hitting assign without selecting a car on the production screen.)
-Fixed auto-production of vehicles that have been "ended production" yet still have demand due to branches.
-Fixed or at least improved the New Zealand map issue. This may cause other map issues, but these will have to be fixed when I add/remove cities in the coming months.
-Fixed GUI bug that allowed for selecting cities on the world map when you hit buttons on the city information window.
-Fixed Vsync Issue when new videoconfig.xml file is written
-Fixed Blank Save game bug (It will now name it Blank.db)
-Fixed Apply bug in Summary which was causing bore and stroke to decrease.
-Starting production of a vehicle with 0-assigned lines that has local reserves will now inherent reserved shipping distance.
-Adjusted Factory costs and lines to make bigger factories cheaper on a per car biases.