1.15.4 patch is out, with it we have about half the revised racing code done, as well as a number of bug fixes and minor suggestions.
We've also released the Linux Open Beta, lots of good feedback from there. There are a few things I need to fix in the Linux Client before I can Early Access it. But it's making progress... Expect it to be ready sometime next month.
The next patch will be 1.16, which should finish the Racing Redesign. I'll also work in a few minor suggestions and bug fixes as well as some more cars and music! :) So Good Luck, Stay Tuning!
ChangeLog:
-Next/Previous Memo Buttons
-Research teams amounts are monthly and comma separated
-Adjusted vehicle weights, luxury and safety ratings have an even greater impact now.
-View Parts Active check box defaults as checked
-Adjusted IPO share price
-Load Body style only shows loadable vehicles.
-Components and Vehicles will now be marked as designed on the closest whole year from which it finishes researching.
-Shipping Distances fixed.
-Adjust Auto Wage
-Fixed more bugs where reports were being cut off from being displayed.
-Added Local Inventories to the Sales and Production Report by City.
-Added a Simple Monthly Summary report.
-Minimum Racing budget
-Racing Budget lock
-Team Overview System
-Racing Driver Quality Focus
-Racing Crew Quality Focus
-Racing Develop or Win Focus
-Racing Focus on team growth
-Racing Focus on smaller teams or larger teams
-Fixed a bug which causes no AI to be loaded when selecting "Random 50" or "Random 100" AIs...
-Added Marque selection to Racing.
-Reduced Factory Wear
-Adjusted Racing Results.
-Applied some patch fixes to DDS codec.