Good evening everyone!
GearCity 1.16.4 has been released. It comes with major improvements to our Fleet Contracting system. I've been able to implement most of your feedback. There are still one or two things that require what I will be adding in 1.16.5 for them to work. So it's not 100% as of yet.
1.16.5 will be our last build for the 1.17 series. And it will be released as 1.17.
It should include:
-Action Memo System (You will be presented with an event and an action you can take which will effect your company.)
-Redesigned MegaMenu
Plus some fixes to the new magazine system, a couple new contracting features, and sprinkle of bug fixes here and there.
There will be a save change in this build, however for 1.18 I will be slowing down our release cycle so that some of you have more time to play your full games without having to switch to stable branch.
1.16.4 Change Log
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-Fixed Reflective Shaders in LINUX
-Fixed Vehicle Type Duplication bug in Assisted Designers
-Put a maximum bid amount the AI is willing to pay for contracts.
-Split the main tutorial into multiple parts in the Main Menu and Select HQ map.
-City infrastructure effects civilian contract likelihood.
-Lobbying effects chances of winning military contract bid.
-Increased Bid length by a minimum of 6 months up to a maximum increase of 9 months.
-New contracting memo now specifically shows contracts you can bid on. And contracts you can not bid on.
-Fixed memo scrolling cut off.
-Added per month values to number of units needed in contracts
-Fixed AI/Player cargo volume measurements for Liters
-Fixed cargo volume requirements for contract requests
-Added Metric and SAE units for cargo volume in the contract request.
-RnD Contracts have been renamed to Licenses
-Fleet Contracts can now be viewed in RnD Department
-Fixed list selection crash on model comparison in the Magazine.
-60 Engine Applications for Contracting.
-Engine Application effects Contracting Requirements.
-Removed Layout from Contracted Engine Requirements.
-Fixed possible endless loop condition with AI designing GearBoxes.
-Added Human Resources Tutorial
-Added Lobbying Tutorial
-Finished this round of balancing to the contracts (may have to do a little more work to the components.xml file)
-Increased mouse sensitivity (Should improve gameplay on laptops)
-Replaced all the hitboxes with properly fitting hit boxes.
-Fixed a number of minor sqlite exceptions.
-Fixed window open highlighting bug in Office
-Fixed Class Challenge using wrong vehicles.
-Fixed Class Challenge disappearing vehicles in results.
-Class Challenge columns automatically adjust height
-Replaced all acceleration 0's with "Too Slow" or "Not Applicable"
-All player vehicles in distribution now display in reviews"
