Good Morning everyone,
Testing Build has been updated to 1.18.7. If you are not on Testing Build, you will not have an update today. If you wish to switch to Testing Build and try it out, see the directions here: http://www.ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 you can switch back to older builds at anytime without damaging your save games.
1.18.7 includes a number of GUI fixes, features, and tweaks. Of important note, Hotkeys (Hit F9 to view the hotkeys while you're in the Office and other game "rooms") Resizable GUI windows (click and drag edge of windows) Save resized GUI for future use (F11), And Enter key will "click" select buttons in single button windows. As well as many other tiny fixes.
1.19 will continue on the path of cleaning up and fixing minor GUI issues as well as finishing our Mac OS X port. This build is due to be finished by the end of the year.
1.18.7 Change Log:
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-Hotkeys
-Standalone Car Designer updated GUI.
-Resizeable Windows
-Save Resized GUI
-Load Resized GUI
-Expanded DYK Panel
- New salesbook backend.
- Fixed Sales Book incorrect figures bug.
- Fixed Auto-production bug which uses unfinished factories.
-Tweaked Scroll Bar buttons movement values.
-Fixed a number of direct input factory production bugs in world Map and Mega Menu.
-Made direct input much more accurate. It should set sliders to exactly what you type in!
-Accessories are now assigned an Auto-mirror and Auto-paint values in the components.xml file. (This means you'll have to manually enable/disable auto-mirror for select components types.)
-OSX Hardware mouse finished. (Will start working on sound next Monday!)
-Player company is on top of list in magazines
-Fixed old car save loading crash
-Production/Distribution lists should now reselect previous item after applying changes.
-Fixed bug in mega menu which allowed you to assign vehicle sales in districts which you have no branches.
-All brands comparison added to magazine
-Fixed bug in production/distribution filters which did not reset entering back into game state.
-Merge Trims for Distribution screens. (Will not be implementing this for production screens)
-Implemented Filters for Districting Production and Distribution.
-Implemented Sort by for RnD view
-Fixed Possible crash returning to office from world map.
-Fixed bug in chassis modification that didn't update old stats when selecting a different chassis
-Adjusted some default sorting of lists.
-Enter key will "click" OK, or Select or any single button on a window. (May eventually add an image to buttons which can be selected with "Enter" key.)
-Sound implemented in OSX
-Successful defect coverups will result in a memo
-District Factory Production window now warns if any cities are at war.
-Did You Know messages can be brought up when you enter the office (enable the check box at the end turn window in the office.)
-Same did you know will stay open if you simulate multiple turns.
-Adjusted Branch Distribution 'Unit Manufacturing Costs' and 'Corporate and Unit Cost per Unit' prices. They no longer include break even on reserved vehicles.
-Fixed crash when setting district locks when the drop down boxes are empty.
-Fixed some crash issues in Linux build. (Some libs were not properly updated)