This patch focuses on mostly bug fixes and balancing. If you are playing a saved game, you may experience issues with production lines. If it becomes too much of an issue, please start a new game.
The game also seems to have a bit of mouse lag when in the office, worldmap, and finance states. If you experience this, please reduce your video resolution until we are able to remedy the situation.
Since this is our first major balancing of the late game, let us know how it feels! Feedback is much appreciated.
Thank you much and enjoy!
-Adjusted top speed calculations for players and AI (Thanks to Kubby!)
-Adjusted aerodynamic drag calculations
-Fixed IPO amount bug
-Fixed Mega Menu production amount incorrect bug.
-Adjusted more DDS files to work on Linux. Pushed changes to Windows.
-Fixed bug in end year calculations which cased some minor issues with charts and reports.
-Fixed Mouse Movement bug that made mouse disappear if moved too far to the right or bottom.
-Doubled the click event timer to hopefully fix clicking issues when mouse sensitivity is high.
-Fixed New Model Year "Trim Name" bug
-Performance Rating Tweaks
-Power to Weight Ratio factors into performance rating.
-Fixed Loan Monthly Display Bug
-Fixed Loan Payback and Inflation bugs.
-Adjusted vertical scroll button amounts
-Fixed debug keys in a few states.
-Fixed Lobby lock bug and reduced lobby lock calculations per turn.
-Fixed Too Much Power bug.
-Fixed highlight glow bug in office.
-Double speed for arrow keys on keyboard in the designer.
-Increased 1950 starting money for easy.
-Factory costs 25% higher on Hard Mode.
-Factory costs 35% lower on Easy Mode.
-Car design and unit costs 10% less on Easy.
-Car design and unit costs 15% higher on Hard.
-Lower tech costs for factories.
-Increased factory baseline costs.
-Increased factory speed/quality costs.
-Increased low Infrastructure costs.
-Decreased baseline number of production lines.
-Increase number of production lines tech gives you.