Hello everyone, Gronkins here with patch 0.4.5 for Dungeon Exiles. So the main focus of this update was to make updates to the Resolve system so it feels more interesting as well as adjustments to the map to give players even more choice in how they want to tackle each run. So, here are some of the specific changes:
Resolve Changes
Starting Maximum Resolve has been reduced from 200 to 100.
Starting current Resolve has been increased from 50% to 100%.
Resolve loss from losing fights has been reduced from 35 to 25.
Resolve gained from resting at a Campfire has been increased from 20% to 35%.
Players now gain a stacking debuff causing them to start each combat slightly damaged based on their Resolve levels, beginning when the player drops below 50% of Maximum Resolve. The idea behind this change is that Resolve now has an impact on combat encounters
Map Adjustments
New Room Variations
New combat room variations can now spawn on the map, providing increased rewards for more risk. The following new room variations have been added:
XP: Enemies grant increased XP and spawn with 1 additional modifier. Costs 8 Resolve
Gold: Enemies drop increased Gold and spawn with 1 additional modifier. Costs 8 Resolve
Reroll: Enemies grant 1-3 Reroll Dice and spawn with 1 additional modifier. Costs 8 Resolve
Elites
Elites are no longer guaranteed to spawn on the 9th column on the map. Elites once again randomly spawn. Elite node’s Resolve cost has been increased from 5 to 12.
Divine Altar
Divine Altars have been reworked to no longer grant temporary buffs. Instead, they grant passives related to Resolve.
Balance Changes
Random Potions
Enemies now have a 25% chance to drop a potion when defeated. The idea is that players have another avenue of decision-making when it comes to traversing the map and making meaningful decisions when engaging in fights
Random Events
Various random events, such as the Wandering Cleric, have had their Resolve gains slightly reduced.
Enemy Balance
Floor 1: Elites have had their damage slightly increased.
Floor 2: Enemy balance remains the same.
Floor 3: Most enemies (apart from the Blightcaller) have had their damage slightly reduced.
Across the board, enemies yield roughly 5%-10% less experience. Moreover, Floor 1 enemies now drop roughly 5 less Gold on average.
Player Balance
Abilities
Devastate’s damage scaling has been reduced from 150% to 140%.
Traits
Berserker 3 no longer gives 18% increased Physical Damage. Instead, it provides 15% increased Armour while below 50% Health.
Vanguard 3’s duration has been increased from 10 seconds to 20 seconds and has been swapped to Vanguard 4.
The new Vanguard 3 instead provides 1% increased Attack Damage per 3% Block Chance.
Miscellaneous Changes/Fixes
There is now a 1-second delay on gaining XP after being defeated by an enemy to prevent cases where you level-up immediately after losing a fight.
Bug Fixes
Attempting to fix a bug that occurs when both the player and enemy reach zero health at the same time, which causes the enemy to display zero hitpoints.
Closing Words
So that is everything for patch 0.4.5! Feel free to give it a try and let me know what you think! To play the newest update, ensure the main menu reads “0.4.5”. You may have to update, validate game files or re-install your game to play the newest update.
Cheers,
Gronkins
