Hello everyone, this is a quick hotfix to fix some bugs and a few quick balance changes.
Bug Fixes
A bug has been fixed with the Growing Darkness event that would block the player from progressing if they selected the "Face the Darkness" option.
Balance Changes
There are more comprehensive balance changes to come, but I've noticed glass cannon builds (mainly Berserker) have been overperforming, so I'm doing a small nerf to Berserker, but also buffing some of the defensive options to make them more appealing.
Ability Nerfs
Guardbreak damage scaling has been reduced from 65% to 60%
Precision's mana reservation has been increased from 15% to 20%
Ability Buffs
Steelskin's shield amount has been increased from 7.5% of Maximum Health to 10%
Enduring Cry's health regeneration per second has been increased from 1% to 1.2%
Determination now grants an additional +10 to Armour while active
Passive Nerfs
Berserker's increased damage has been reduced from 25% to 22%
Frenzy's increased attack speed has been reduced from 24% to 22%
Furious Strike's increased damage has been reduced from 14% to 12%
Passive Buffs
Endless Endurance's health regeneration per second has been increased from 0.4% to 0.5%
Closing Words
There are going to be more comprehensive balance changes at a later date, especially when it comes to tuning enemy damage and ensuring that all build paths feel equally viable, but this is just a small change for now!
To ensure you are playing on the correct version, ensure the main menu reads “0.4.4a”. You may have to update, verify your game files or re-install your game.
Cheers,
Gronkins
