Patch Notes – Version 0.3.2
1. Terminology Updates
--We’ve streamlined and standardized in-game terminology for clarity:
--Implant-Triger → Override-Extension(or just Extension)
--Implant-Bonus → Override-Core (or just Core)
--Implant-Override → Override-Chip (or just Chip)
--Implant-Offensive → Extension: Offensive
--Implant-Supportive → Extension: Support
--Implant-Special → Extension: Special
2. System Changes
--[Override-Chips] can now drop in regular zones.
--HARD area now reward [Override-Chip] Upgrade; instead of [Override-Chips] .
--FATAL area now guarantee a [Craft Master] as reward.
--Shops are now treated as full-fledged area, not just rewards.
--FATAL area now consist of a single boss battle—clear it and you're done.
--First-aid Kit can now be purchased multiple times. (Data cost doubles with each use.)
--area structure reworked: Every stage will now include at least one Shop and one --FATAL area as guaranteed options.
3. Balance Tweaks
--Base duration of Override-Cores increased: 20s → 30s
--Cost to unlock Shops in Neural Network changed: 3 Rare Crystals → 20 Common Crystals
--All Offensive Extensions now deal double base damage.
--Extensions: [Healing] (Lv.1): Healing increased from 30 → 100. Future upgrades scale from this.
--Extensions: [Shield Generator] (Lv.1): Shield increased from 100 → 150.
--Extensions: [Hologram Generator] : Illusions last twice as long.
--Core: [Lightning Charge]: SP regen rate doubled.
--Core: [Stamina Pack]: Stamina regen doubled.
--Core: [Power Amplifier]: Damage bonus increased by 50%.
--Core: [Shield Fortification]: Shield value increased by 33%.
--Core: [Organic Drain]: Life-steal effect increased by 300%.
--Core: [Reflection Acceleration]: Reflected projectile damage increased by 200%.
--Chip: [Overload Link]: Nerfed — it can now only trigger already active Modules.
4. Difficulty Adjustments
--Rebalanced enemy behavior—significantly reduced overly aggressive attack patterns, and greatly lowering combat difficulty for a smoother combat flow.
5. Localization & Bug Fixes
--Finished missing Japanese localization content.
--Fixed a bug that prevented certain augments from being previewed in the Augment Viewer.
--Fixed a game freeze issue caused by store-related nerual-network talents.
--Fixed an issue where [Override-Chip] upgrades were not working properly in elite zones.
--Fixed a bug where extra Overload Points were not displayed.
--Fixed an issue where elite Cyberbodies were replaced by regular ones after loading an interrupted save.
--Optimized the display of health regeneration values.
