Source: Steam Community (opens in a new tab)
Balance
- Warp Drives
- Blink warp distance decreased from 300 meters → 225 meters
- Medium Warp Drives
- Increased warp factor across the board by 7.5%
- Warp duration increased from 1.15 → 1.25
- Heavy Warp Drives
- Lowered charge time and cost by 8%
- PRS
- Spitvalve air strafe strength increased from 2000 → 2100
- Galvent air tank volume reduced from 130 → 100 in line with other Tier 1s
- Engines
- Atlakar Mk II
- Acceleration stages increased by 3–6%
- Max speed increased by 2.5%
- Fixed energy capacity not increasing (now correctly 450)
- Rivframe
- Last engine stage speed increased from 850 → 900 KPH
- Combat
- Light Engine HP increased from 100 → 105
- Increased player vs player collision damage
- AeroMark IV
- Air cost reduced from 32 → 28
- Reduced damage falloff, improving performance at range
- DMR
- Improved damage and accuracy at range
- Damage increased from 80 → 85
- Ion cell charge and prefire delay split into separate augments
- Ion Cell: Prefire delay reduced by 30%
- Ion Cell II: Charge duration reduced by 40%
Bugfixes and Improvements
- Fixed issue where laser effects were not appearing in the correct orientation
- Fixed issue where ships could get stuck pointing up in a wheelie
- Fixed issue where match replays were not being attributed to the proper match
- Improved UI feedback when receiving damage
- Improved bot targeting & aiming
- Added new item category icons