Source: Steam Community (opens in a new tab)
Gameplay
- Fixed weapon drop from inventory – the weapon currently held by the player will no longer be discarded
- The player character now automatically lowers their weapon when approaching an NPC that can be interacted with
- Added weapon position change while sprinting
- First version of bayonets for specific weapons
- Extra level menu now saves progress like singleplayer levels
- Test map adjustments
AI & NPC
- Changed activation order of AI controller
- Fixed incorrectly assigned Gameplay Tag on player character that caused NPCs to ignore them
- Fixed kill count for NPCs in dynamic quests
- Adjusted perception data for NPCs
- Fixed NPC initialization after loading or level restart
- Fixed repeated NPC and vehicle spawning after loading or level restart
- Extended saved variables for NPCs
- If an NPC has no target, they do not hold a weapon
- If an NPC is patrolling and has no target, they only walk
- New perception prioritization system for NPCs (thrown grenade has the highest priority, followed by the player)
- Added target attack behavior after NPC spawn
- Adjusted NPC ammo removal from inventory
- Further overhaul of NPC Shooter task
- Adjusted fall damage for NPCs
- Fixed NPC reinitialization when removed from a certain distance
- Implemented NPC and actor optimization system based on player distance
Systems
- Set correct Gameplay Tags for magazines (proper identification in inventory)
- Activated loading of destroyed objects using instances
Assets & Data
- New enemy character models
- New version of Frýdek-Místek train station
- Moved BP Main Explosives to DataAsset
- Moved BP Main Character Self dialogs to DataAsset (removed DataTable)
- Added Luger P08 model for NPCs
Bugfixes (Other)
- Fixed material functions for virtual textures
Broken Stuff
- Facial animation playback bug – currently does not play in this version