Source: Steam Community (opens in a new tab)
Update 0.1.4.5
Gameplay
- Vehicles can destroy obstacles when moving at a certain speed. (if set to destructible)
- If a weapon is not ready to fire (either not loaded or no magazine), the player character will automatically reload or pull the bolt.
- Using a medkit from the inventory now heals the player.
AI & NPC
- NPCs are spawned based on placed spawn points.
- Fixed duplicated magazine spawn when NPCs die.
- Unified inventory system – both NPCs and the player use the same system.
Systems
- Improved handling of dynamically spawned actors.
- Created a Destroyed Actor Manager, preventing destroyed actors from loading again when the level is loaded.
- Unified save system for player and environment.
Assets & Data
- Data Assets created for NPCs to manage associated assets (replacing DataTables on initialization).
- Data Assets created for weapon management (replacing DataTables).
- Data Assets created for PickUps (replacing DataTables).
UI & Visuals
- New inventory item icons (generated using AI).
- Adjusted position of lights indicating locked doors (German bunker)
Audio
- Experimental shooting sounds added using MetaSounds.