
List of changes:
* 7th-12th main weapons and their unlockable conditions added to the full game.
* New enemy added to the first stage - Lost rock.
* New version of the turret enemy added for stage 2.
* New turret enemy added for stage 4.
* Visual polish: Menu navigation now uses scroll bars instead of arrows.
* Visual polish: "Ship stats" now includes every stat that you can get from upgrades.
* Visual polish: "Ship stats" now has tooltips.
* Visual polish: Now there is a button to reset settings.
* Visual polish: Now there is "My ship" button at the main view of the space station.
* Visual polish: Ability cooldowns are now shown in ship simulator.
* Visual polish: Shop item rotation lock now displays if the items are locked or not.
* Visual polish: Enemy hp bar size now depends on enemy size.
* Visual polish: Now player hp is visible above the ship (can be disabled in options).
* Small gameplay tweak: Getting to a new stage no longer unlocks locked store items.
* Small gameplay tweak: Random floating drops' gold increased from 10 to 20.
* Small gameplay tweak: Danger meter effect doubled to 2 percent per travel.
* Small gameplay tweak: Item price and after-level rewards increased by 50%.
* Small gameplay tweak: Burst fire base damage increased from 8 to 9, and upgrade's damage boost from 2.5 to 3.
* Small gameplay tweak: Added level areas in all stages where you have to fight enemies instead of avoiding obstacles.
* Small gameplay tweak: Reduced level areas where it is very hard to avoid obstacles in all stages.
* Small Visual polish: Eliminator upgrade's description improved.
* Small Visual polish: Missile upgrade's typo fixed.
* Small Visual polish: "Reload speed" stat's grammar error fixed.
* Small Visual polish: Burst wave's icon updated.
* Bug fix: ability cooldowns not reset when starting or ending a level.
* Bug fix: circle fire ability sometimes leaves the effect's sprite visible even the ability has finished.
* Bug fix: sometimes when upgrading passive items, the wrong tier would be moved, selected or final item would end up in the opposite place.
* Bug fix: sometimes, when upgrading active items, an item would get corrupted, and the game would crash later.
* Bug fix: explosion does not destroy itself when switching between levels.
* Bug fix: sometimes the game would crash while generating a galaxy.
* Bug fix: active defense ability sometimes would make the game crash.
