Hi everyone, in this update we have finally completed the new experimental cards/heroes animations, added new premium features and did some changes.
We are working on re-desing the business model of the game (since the only cosmetics stuff didn't get the expected result) adding new premium features progressively in the next updates (we still keep the game skill-based, so the new premium feature doesn't affect the match gameplay/result)
New:
- Completed cards/heroes experimental animations
- Added +50% essence/gems gained from matches (excluding challenges) as premium feature (available on shop)
- Added premium quests: from the 12 available quests (daily/weekly) 6 will become premium (the choice will remain random at each generation). To unlock the remaining premium quests permanently, it will be necessary to purchase the feature in the store (premium quests will be displayed as soon as they are regenerated)
Changes:
- Decreased by about 35% essence/gems gained from matches (excluding challenges)
- The card library now shows only the maximum level of the card (even if a lower level is unlocked). The intent of this menu is to show the collection of unlocked cards, not the cards you actually own (since this information is already available in the lab and deck editor)
- Now you can see the premium shop even you in-game email is not verified. (email verification will still be required when you are about to purchase a package of Diamonds)
- Update Singleplayer Ranked rewards for new season
- Update "Vestel, Semi-goddess of the Skies" artwork
- Update "Demigra, King Bones" artwork
- Update "Kreg, King of Beasts" artwork
- Update "Rash, Mythological Snake", artwork
- Update "Trixy, Fairy King" artwork
- Update "Arx, Divine Dragon" artwork
- Update "Eternia, Sovereign of Rebirth" artwork
- Update "Kyrin, Court Sorcerer" artwork
- Update "Dread Dragon" artwork
- Update "War Prayer" artwork
- Update "Illuminated Priestess" artwork
- Update "Magic Emperor" artwork
- Update "Imperial Sigil" artwork
