Hi everyone, in this patch we have added first spell expansion, did some improvements/changes/fixes and balance some cards
New:
- Spell Expansion (Part 1 of 3): Added 30 new spells (10 per faction). More spells coming soon!
- Added new creature ability "Immunity": This creature cannot be targeted, destroyed or removed from the battlefield by opposing Spells or effects, it is also immune to all negative statuses (However, it can be destroyed when its health drops to 0)
Improvements:
- Improved AI battle behaviors. Now AI make better decision then before
Changes:
- Changed Vanish ability: When this creature leaves the battlefield, it is removed from the game
- Clarified better Blessing ability description: Prevent all those negative effects (excluding this creature's abilities, effects and statuses applied by allied Spells and the Allied Hero) that would reduce this creature's attack and health values by X
- Blessing ability effect now prevent only negative effect from opponent Spell/Hero effect/status
Balance:
- Natural Selection: Cost 1
- Dark Ritual: Cost 4
- Dark Sacrifice: Cost 1
Fixes:
- Fixed level filtering on spells. Now you can filter spell cards regardless the level choosed
- Fixed AI spell casting behavior
