Hi everyone, in this patch we have addressed some fixes, did some improvements/changes and balance many cards
New:
- Added new Illuminated Priestess animation when her conditions is met to win the match
Improvements:
- Improved battleground environment
Changes:
- All those effects that increase the cost of cards can now increase their cost even beyond 10 (Unless it is made explicit)
- Unstable Genes and Spectral Copies make an exact copy of the card, with same current stats
- Renamed "Intimate" spell to "Intimidate"
Balance:
Toxin:
When this card is drawn reduce your hero's maximum health by 3
When you play this card from your hand, add 2 Toxin to your deck, then shuffle it
At the end of your turn, if this card is in your hand reduce your hero's maximum health by 1
At the end of your turn, if this card is in your graveyard, it increases by 1 (up to a maximum of 10) the cost of all creatures in your deck (It is activated only once per turn)
At the beginning of your turn, if you have 10 or more Toxin in your graveyard remove all cards from your graveyard from the game and add 10 copies of Toxin to your deck, then shuffle it
Extreme Toxicity: Cost 2
War Plan: Cost 2
Demonic Binding: Cost 1
Intimidate:
Cost 1
Ability: Look at your opponent's hand, choose a card and increase its cost by 2 (You can only play this Spell if your opponent has at least 1 card in their hand)
Strategic Retreat:
Cost: 4
Ability: Return X allied creatures from the battlefield to your hand, those creatures gain +Y/+Y where X is the number of free slots in your hand and Y is equal to the number of cards in your deck halved by default (You can only play this Spell if there is at least 1 allied creature on the battlefield)
Overwhelm:
Cost: 3
Rarity: Rare
Max Copy: 3
Ability: Until the end of this turn, an Allied Beast on the battlefield of your choice gains the ability Charge (You can only play this Spell if there is at least 1 Allied Beast on the battlefield without the ability Charge)
Magic Emperor: 20/50 Immunity, Magic Assault 30, Guard, Chain 5, Armor 10, Vanish
Illuminated Priestess: 0/50 Immunity, Immovable, Heal All 10, Vanish, Blessing All 5
Chaos Archdemon: X/Y Immunity, Vanish, Tremor All 10, Life Steal 10, Guard, Last Breath 7
Shadow: Cost 0
Shadow Soldier: 10/7
Shadow General: Cost 6, 25/15
Shadow Monarch: Cost 9, 50/25 Vanish, Agile, Cohesion 10, Charge, Immunity, Life Steal 25
Fixes:
- Fixed Discard cards from hand effects not trigger correctly in some scenarios
- Fixed "Chain Effect" typo: instead reducing "Spells" cost was to be "Mage"
- Fixed "Last Hope" typo: instead "...at the end of your turn..." was to be "...at the start of your turn..."
- Fixed various translations
