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0.1.2.0 Eating fixes and UI improvements

A new version 0.1.2.0 was just released on the test branch. Here are the changes:

- New indented UI layout in side panel to show relationship between energy level and needs, as well as other properties
- Fixed an issue that made characters reluctant to eat non-fresh food items. Also made them more inclined to eat at odd hours (Instead of having a fixed dinner time)
- Fixed crash after saving
- Added mouse wheel support to most windows
- Scrollbar is now repositioned at the top every time a window is displayed
- Selecting characters with the mouse now requires more accuracy in order to make it possible to select structures nearby

Gameplay:
-a wooden cooking pot can now be made from the buds of the plant "Giant hollow"
-spears can no longer be made from ordinary sticks (because they are curving and unsuited). Crude spears can instead be made from the "Water cane" plant.
-Twinkler Island: Increased time before rescue happens.