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0.5.1.0: Conditions and Happiness. Fast-forward.

A new update is now available on the Default (ordinary) branch. These are the new features:

CONDITIONS: - HAPPINESS AND IMMIGRANTS///////////////////////////////

The conditions in your colony are tracked in 3 areas: Food, Security and Comfort. ('Conditions were previously called 'Ratings'.) You can raise these numbers by improving your colony. The condition trackers at the screen top now have extensive tooltips to help you improve conditions:

The image above shows what the 'security conditions' depend on. 'Food conditions' depend on the amount of (prepared) food that you have stockpiled while 'comfort' can be improved by building better shelters.
Improving the conditions will achieve 2 things: make your settlers happy and attract new immigrants:

HAPPINESS
You will now see a graphical representation of people's happiness in the side panel. The person's happiness results from a comparison between the colony's conditions (the bar) and the person's principles (the vertical line). Hover on the bars to get a tooltip explanation. (Image below)

ATTRACT IMMIGRANTS
When you have radio contact with another colony, you will now be able to see why someone is willing or unwilling to join your colony. A detailed tooltip shows the person's motivations. They are based on a comparison between the other colony and yours, as well as the person's happiness and interest in relocating.

OTHER IMPROVEMENTS///////////////////////////////

Fast-Forward button
In the top left you will now find buttons for speeding up time (1X-2X-4X). This feature has often been requested so we're very happy to include it now.

Medium-size version of 'Fields of Tau Ceti'
Some players have reported AI problems on the 'Fields of Tau Ceti' map. This can be a result of their CPU not being able to run such a big map which is why we're now adding a smaller version of this scenario. The 'medium' map is a cropped version of the large map.

Hotkeys for some game options added
Game speed and some other game functions can now be accessed via hotkeys. The hotkeys can be changed in the Options.xml file.

Bug fixes and tweaks
-Fixed problem with smoke oven (the smoking process would sometimes get stalled)
- Dog now also needs sleep
- Fixed a problem where the dog would die from starvation while chasing vermin
-The event log now gives an alert in case of AI slowdown (the result of insufficient CPU resources)
-Fixed problem with 3D models sliding when they come into view
-Corrected some animations for critters and dog
-Fixed bug so that gold pot can now be used for cooking
-Clay pile now used for making workbench and simple kitchen (mud bricks no longer needed for those)
-Increased twinkler attack damage
-Added more twinklers on Twinkler Island
-Reduced the number of animal migrations on Fields of Tau Ceti
-More people will now sleep at night (since we have fast-forward, it will result in little downtime)
- In the GUI, many numbers are now presented by fillable bars.
-Added some new terrain assets for desert and volcanic areas.
-Removed some bugs to do with building the landing / simple port and with placing items for sale in the port.