We are preparing the next features for the upcoming update 0.8.1.0. We also have an updated roadmap which you can see at the bottom of this text.
This is what we're working on:
Cookhouse
This is the customizable kitchen building that you will build on the Basic tier. It has many 'slots' which can be upgraded with oven, smoke oven and drying shed. Since the cookhouse will be a meeting site for the whole colony, it can also be expanded with a community building which can provide entertainment (the 'need' for entertainment is a planned feature).
Automated farming and hunting
We are adding the 'standing order' functionality to these actions also.
FARMING: Instead of planting and harvesting manually, there is now a toggle action that sets the crop type to grow. After selecting it, planting, tending and harvesting will happen in a continuous cycle.
HUNTING: Permanent hunt zones (set with padlock) - same principle as for gather, with a slider for the number of carcasses of each type to keep in stock. Either direct order or standing order. Each failed hunt attempt increases the time before next hunt is attempted.
UI: Place Structures - visual guide
We're making an overlay which will make it easier to place structures by showing which areas are blocked.
ROADMAP
We are nearing release from Early access and as you can see from the Store page, there is now only one remaining feature on the list: Research.
We have decided to postpone this feature post-release because we would rather polish the existing features instead of opening a new area.
These are the areas we intend to finish before release:
-Randomized off-map sites. There will be differences in the goods and people offered for each playthrough. The sites will have profiles that describe them.
-New people and goods should appear gradually in the neighbor sites that you trade with.
-Market responds to you buying and selling. Demand goes down as you sell a big amount of goods.
(Possibly: 'Off-map' events such as natural disasters etc. which affect prices and availability of goods and cause influx of immigrants)
-Natural death of characters.
-More buildings and items which can contribute to comfort by satisfying needs for hygiene, entertainment, clothing etc.
-Improvements to the interface as we get feedback and suggestions.
Hope you like this plan!