Developer postOriginal post (opens in a new tab)

Working on: 'Upgrades for buildings' (June 7, 2016)

Hi, we continue preparing the next patch which will add these features to the game:

UPGRADES FOR BUILDINGS

Buildings will be more realistic and flexible - with the new upgrade system, a house can be furnished with beds or sleeping mats to increase its comfort while generic workshop buildings can be outfitted with different machines or stationary tools. These will then determine what the workshop can be used for.
For example, a workshop can have an extrusion machine installed to make it able to produce polymer products. You can remove the machine later if you want to use the workshop for a different purpose. You will use the menu shown below to upgrade your buildings:

STANDING ORDERS: GATHER / PRODUCE

We're developing the functionality which allows you to set a specific amount of items that you want to keep in stock at all times. To do this, you click a 'padlock' button which appears next to the sliders; the slider will then get marked in yellow to indicate that it is now in 'standing order' mode. This will work for both production and gathering - see the image below:

PITS AND QUARRIES

We continue working on the new locations for resource extraction - below you can see graphics for a stone quarry, a clay pit, a peat digging site and a bog iron mine. When you have these sites established, they will provide a steady supply of materials.

Apart from this, we're currently doing a new gameplay trailer - so much has happened with the game that the old one from September is no longer representative.
We also continue implementing and balancing the democracy/tech tier system that we presented in the previous news post.

Talk to you soon!