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0.9.3.1 Ammo policy

Hello! We continue adding smaller fixes as we approach release from Early Access on Oct 4th. During this phase we will be grateful for any feedback as we polish the game as much as possible.

This release can be found on the beta(testing) branch at first, after a while we will move it to the default branch as well. It also works with previous saves.

Here are the fixes:

Ammo policy
You can now decide which type of ammo the colony uses against vermin: You may want to conserve some ammo types for protection against dangerous animals, for hunting or for keeping a high colony Security rating. Your ammo policy is controlled on a new page on the Policy screen.

Misc. fixes:
-Corrected an issue where characters failed to eat because they were carrying too much and unable to drop items.
-Corrected a UI bug where the status icons would change on hover.
-When trying to load a save game that is out of date, you will now get a more precise error message.
-Corrected an issue where the graph would not be displayed when the interval was short. Now it will show an extended value from the last datapoint. Also made the graph update instantly when selecting a new data source or range.
-Added a confirmation box to the save dialog when entering a name that already exists.
-Added a blinking cursor to the text boxes.
-Corrected an issue where gather tasks were removed instantly when some other process for producing the item existed.
-Fixed a crash when using the furniture upgrade.
-Hints added to loading screen.
-Improved the section for setting the resolution on the Options dialog.