Changelog:
- Now playable on Steam Deck (via Proton / WINE) and macOS!
- Saves are now stored in Steam Cloud!
- Partial support for controllers has been added using SteamInput! (Note that UI navigation will still require a mouse/touchscreen, and some way to enter text if creating a new save file. Controller prompts are also not shown in the UI currently)
- Reduced build size
- The Poser now properly stops when the player sees her, and is less likely to shove her head and limbs through walls and doors
- In VR, your hand has a larger hitbox for grabbing items that now extends to your fingers to make picking items up easier and more intuitive
- In VR, the Chest of Drawers (present in Level 4 and 5) can now be grabbed from both handles for each of the drawers
- The volume of various objects/interactions have been adjusted
- Doors no longer creak when they are moved slowly
- The pulleys in level 4 have a small cooldown added to prevent them being activated more than once by accident
- Added souls to Her Dollhouse
Controller controls:
Left Stick: Player movement
Right Stick: Camera movement
R2 / Right Trigger: Interact
L2 / Left Trigger: Use
Cross / A / Bottom Button: Jump
Circle / B / Right Button: Crouch
R1 / Right Shoulder: Pick up object
L1 / Left Shoulder: Throw object
R3 / Right Stick Press: Pick up object
L3 / Left Stick Press: Throw object
Square / X / Left Button: Pick up object
Triangle / Y / Top Button: Throw object
D-Pad Left: Inventory slot 1
D-Pad Up: Inventory slot 2
D-Pad Right: Inventory slot 3
D-Pad Down: Toggle flashlight
OPTIONS / START: Pause menu
[PlayStation controller specific]
Finger touching right half of touchpad: Move camera with gyro sensor
[Steam Deck controller specific]
Finger touching right stick or touchpad: Move camera with gyro sensor
Right touchpad: Move camera
Right touchpad click: Interact
Left touchpad: (Same as D-Pad)
What's next:
- We're working on a release for Linux, but have run into some issues that will make this take longer
- We'll be continuing to look into the issue where the game can crash when unfocused and refocused, but we have struggled to reproduce this issue. If you have experienced this issue and have any information to provide us, please let us know via our Discord (https://discord.com/invite/wdW2E2MZ4F)
- We'll also be continuing to look into the issue where sometimes going AFK in VR causes the game to stop working. Likewise, if you have experienced the issue, please let us know via our Discord
- Beginning work on v0.2!
