1. Character Editor.
Now available character editor. True very little choice, I will expand the functionality in the next patches.
2. character build.
By the appearance you customize the stats of your character. You have the opportunity to choose a starting weapon. Which does not disappear after death
3. Magic.
Introduced so far 2 starting spells, attacking and defensive type, and also made pumping for him. In general, you can already make an attacking mage, or Sapport.
But for now I don't plan to add new spells. At the stage of implementation of the guild of mages will return to magic.
4. Bugs.
Fixed a lot of bugs that interfered with the passage of the dungeon. I hope there are no critical bugs left.
5. Fixed bugs that affected the save. Saves "Skill Progress and Skill Tree" now work correctly.
6. Shader Compilation.
Added Shader Compilation to the main menu, will greatly improve optimization and make the game smoother.
7. Reworked the video settings "under the hood of the engine". Fixed a lot of settings not working correctly, which greatly improved performance.
8. Reworked the main menu in general.
Now you can (I hope you can) Go through the dungeon and find yourself in the open world. It is still empty, but that's for now =).
The next patches will focus on quality and fixing minor bugs or flaws in the interface, as well as adding functionality for the character editor.
After I bring almost to perfection the details that start from character creation and end with the 5th level of the dungeon I will start to organize the open world.
