Adventurers, this is the one we have been building toward.
https://www.youtube.com/watch?v=1S-_DYFHmHM
The Mithrall announcement trailer is live. Four minutes of the world we are forging, and yes, it finally reveals when you can play.
This is Mithrall
An open-world survival sandbox MMO set in the golden age of dwarves. We took what we loved from Rust's raw resource war, Albion's player-driven economy, and WoW's massive cooperative scale, and forged something new.
What you will do
Build cities, then defend them. Raise walls, fortify, claim territory across servers, and tax the land you hold. Land is power.
Play your way. No classes. Your gear decides your abilities. Trade heavy armor and hammers for blades, bows, or flowing battle-magic in a breath.
Wage 15,000-player wars. Sieges and sharp skirmishes where tactics and gear decide who walks away.
Rule the skies and the roads. Swift warhorses, sturdy pack beasts, and majestic flying mounts to scout enemy lines and reach hidden lands.
Tame beasts, face titans. Tame exotic creatures, brave ancient dungeons, and bring down towering bosses with your clan.
Build above, or hide below. Raise your hold high to show your might, or bury it deep to guard your treasure.
The mountain opens in Q4 2027
The trailer reveals our release window. The single best thing you can do right now is wishlist. It tells us you are coming, and it puts Mithrall in front of you the moment it launches.
https://store.steampowered.com/app/2838890/
One honest note
This trailer was made in house with a mix of traditional CGI, real in-game assets, and AI tooling. We are ten people building at the scale of sixty, and we have been open about how since day one. The full reasoning is here: Our Stance on AI.
Join the forge
The forge never went cold. Forge what cannot be unmade.
The Mithrall Team
