🛠️ Post March Playtest Devblog – April Update & New Playtest
Greetings adventurers,
Following the March playtest, we've been hard at work improving every aspect of Mithrall based on your feedback. This update brings a massive wave of new features, UI overhauls, tool reworks, and gameplay polish.
We’re also thrilled to announce that the next playtest is happening this weekend — and this time, registrations are directly on Steam!
👉 Request Access on the Steam Page
📚 Tech Tree Rework & UI Improvements
- Improved tooltip positioning
- Tooltip now shows total crafting cost and required workbenches
- Warnings added when missing prerequisite researches
- Locked items now show costs and locked icon


🧠 Tutorial & Quest UI Improvements
- Tutorial window can now be minimized and expanded
- Close button more visible
- Two new tutorials: - Own your base (Influence Chest + Door) - Create a respawn point (Sleeping Bag)
- Quest UI now displays XP rewards with better layout



🧪 Crafting UI & System Changes
- Unknown items now appear as silhouettes in crafting queue
- Primitive crafting queue includes new icons and border timer

🎯 Quality System Rebalance
The crafting quality system was completely reworked!
Previously, players reached Masterpiece quality too quickly. With the new system, the "quality band" progresses with skill level, making higher-tier results a meaningful achievement.

💬 Context Menu System
We’ve added a brand new context menu in the chat UI!
- Mute
- Report
- Invite to Clan
- Admin actions (for moderators)
This system will soon expand across other game systems such as clan management and Influence Chests.

🧩 Puzzle Tools & Level Design Overhaul
We’ve added tons of tools to build dynamic puzzle gameplay and interactive dungeon logic:
- Player/enemy detection zones
- Pressure plates with FX and trigger logic
- Levers with sound, rotation, and reset behavior
- Delay-based logic (e.g. delayed chests after puzzle solved)
- Global FX spawner (visuals, sounds, particles)
- Enhanced dungeon receptacles and interactive sequences
Here are some puzzle showcases:








🎵 Keriathor’s Forest Music & Creature Sound Updates
Every devblog brings a new theme track — this time, welcome to Keriathor’s Forest. A blend of bagpipes and piano sets a mystical and slightly dark tone, evoking both beauty and danger.
Creature Sound Updates:
- Satyr
- Forest Imp
- Slime
- Updated sounds for Ents and Forest Drakes
🪓 New Weapons, Tools & Resources
We’ve added brand-new models for:
- Hatchets
- Pickaxes
- Swords & Greatswords
- Shields




New resource tiers (rock, wood) have been added and integrated across maps and dungeons.



📜 Questline & PvP Contracts
We’ve implemented an introductory questline with rewards like:
- Tools
- Bandages
- XP
- Knowledge Fragments
PvP missions are now live — complete contracts such as:
“Bring back X dwarven ears from fallen enemies.”
🛒 New Shop System & Mounts
Two exciting new systems:
🛍️ NPC Vendor Shops:
Purchase basic gear and helpful supplies to get started faster.


🐎 Mounts are in!
Players can now buy horses in the starting area and begin riding across Mithrall! This is just the beginning of the mount system — more types will come in future updates.






🐞 Bug Fixes & Improvements
- Bank items no longer vanish on reopen
- Bank UI no longer shows other players’ inventories
- Coin cost now applies when buying extra bank pages
- Quest items with improper quality now fixed
- Tablet fabricator interaction now works reliably
- UI overlaps, tutorial triggers, and health bar display cleaned up
🎮 Playtest Starts This Weekend!
📅 Dates: Mai 2 (Friday) – Mai 4 (Sunday)
⏰ Start Time: Friday at 6 PM CET
We’ve already passed 1000 signups — help us reach 2,000+ by sharing the playtest!
👉 Click here to register for the playtest
Thank you for helping us shape this world — see you in Mithrall!
— The Mithrall Dev Team 🛡️
