Source: Steam Community (opens in a new tab)

Art
- Added shading to the majority of character sprites. This includes gear pieces, respawn platforms, and avatar faces.
- Redrew and added depth to stage tiles to give them a 3-dimensional appearance.
- Tweaked a few animations, including some Flame Cannon animations and Chakram back aerial attack.
- Re-drew Oleg. His eyes and mouth are now subtley animated during certain actions to give him a more lively feel.
Cosmetics
- Added shield skins. Currently there are two: Beach Ball and Smiley, each with their own set of unlockable color palettes.
Flame Cannon
- Neutral Air: Added 5 frames of aerial endlag. (Its abnormally low aerial endlag was something of an oversight).
- Neutral Air: Increased size of strong hitbox relative to the weak hitbox.
Bugs
- Fixed bug where shield break hitstun was reduced when a player's shield was broken immediately after performing a self-detonate with warp mine.
