Update 1.006 brings a massive visual overhaul to the Gem Merge UI and targeting UI, alongside pathfinding fixes and balance adjustments. New season on March 9th!
UI & Visuals
Gem Merge UI Overhaul: Major visual update including better spacing, clearer rarity glows, updated colors, and silhouette indicators for unowned starter gems.
Targeting System: Abilities and Augments now feature visual lines, specific icons, and range previews during selection.
Show Path: Now displays the total length of the maze.
Added a pulsing indicator for tiles about to turn into water.
Enchantment sparkle effects now correctly follow the gem if it moves (e.g., via Transposer).
Fixed a shader bug causing black gem glows.
Balance & Gameplay
Crowd Control: Diminishing returns now reduce the slow amount rather than the duration.
Wizards (Wave 34): Blink frequency reduced to every 2 seconds (was 1s), but movement speed increased.
Transformations: Gems (like Ammolite/Bismuth) now immediately re-apply augment effects after transforming.
Bug Fixes
Achievements: Fixed tracking for Enchantment V and Jackpot Time.
Pathfinding: Optimized performance and fixed issues where "safest tile" suggestions were incorrect.
Logic: Fixed the 3D Printer targeting ore tiles and fixed movement bugs in Grasslands while mining.
Fixed Spelunker augments not appearing in The Vault for older save files.
Fixed rare errors occurring during the Final Wave or upon completing Enchant quests.
Huge thanks for all the feedback and support! Also, big news: we are now Steam Deck Verified. Pretty cool, right?
-iFeral
