The brand new Treasure Hunters demo is now available on Steam Next Fest until June 16th!
Localized in 15 languages for players worldwide.
After two years of hard work, I’m excited to finally participate in Steam Next Fest. I’d be thrilled if you gave the demo a try and shared your feedback!
Here are only some of the changes I made after the latest update:
Localized to 14 new languages (English,French, Italian ,German ,Spanish - Spain ,Arabic ,Traditional Chinese ,Korean ,Portuguese - Portugal ,Turkish ,Hindi ,Japanese ,Polish ,Russian ,Simplified Chinese)
Added a tutorial for the first game only
New main menu with 3d background
New Map Selection Screen
Balanced dungeon and enemy spawning based on the player amount
Added a car instead of the artifact collection site. (I'm not sure if this was already added in the latest update)
I swear to god I added many more things but I forgor ːcsgo_deadː
Bug Fixes:
Sometimes, there would be invisible floor on the map
There is some fern visible on white plate just before going into loading screen. It also appears on spectator free camera outside of dungeon (last link)
The paper with mission descprition got visual bug and looked cut
I think that 775 is too much exp to reach level 4 (when earlier we need 50 and 75 to level from 1 to 2 and 2 to 3 respectively
[Checklist] The game features no tutorial at all
In spectator mode traps are very loud
You can fly out of bounds using the spectator fly-cam
Killing another player who is currently using the mirror leads to a softlock after all the players die, the round won't finish and you're forced to exit to menu. Also the person using the mirror can still move it around even after dying
After joining the lobby there were some Simay and Emyr in there
Big purple box with 'CHANGE MESH' on a skeleton
Moving platforms are stuttering for clients, it looks jarring and makes jumping on them a bit too tricky
host lobby got duplicated
missing word in the map's name, it should be 'Quetzelcoatl's abandoned .. ('dungeon'? I guess)'
stones floating in the air
the camera is shaking even after leaving the temple
V-sync is NOT on by default.
player's name doesn't appear on their card if they are not the lobby's hosts.
the map doesn't seem to have a name for the guest player and is just "map"
the moving blocks from the trap seem to disappear once the main treasure is got
missing walls on the second level
some plants on the very bottom of the level, under the terrain.
the player's name stayed in place even after they left the mirror puzzle.
Polish characters are missing and the text goes beyond the page
In coop player in the first game the player plays they cannot join the game, the tutorial window doesn't close preventing the player from seeing anything
When joining the game hosted by other player the second level - Tzalocs Dungeon - was missing all of its corridor walls.
Even simply touching the moving barrier from the mirror puzzle kills us instantly.
You can see through some of the dungeon walls by crouching next to them and tilting your head, revealing the level layout
Missing collision
An item labeled as ""
Some rocks just float above the obstacles
When exchanging an item in hand for the main relic the player should be able to pick the exchanged item back up
The other player can hear the sound of the scanner even if it's used far away from them
Icon of bandages remains even after we use them and only disapperas after chaning equipment slot
Patchwork Sack has no inventory icon
Items can fall through the ground next to equipment shelves and get stuck there
Main treasure minigame doesn't prevent moving, you can just leave the dungeon without triggering the timer
The total amount of money you have (in the buying screen before an expedition) should be written in a bigger font, it's easy to miss
The doors in this room were inside the wall, preventing opening them or using the key normally, preventing further progression in the dungeon and reching the main treasure
Some rooms have obstacles or puzzles but they don't lead anywhere or unlock anything
Connected roof textures flickering
If you jump on top of the car you will just hover above the trunk
Weird corridor layout
Ants can walk over spikeholes that have no planks to cross them by foot
The sack doesn't have an icon
"Boulder trap room" spawned near "sacrifice room with black skull above door" causing them to clip into each other blocking the path of the boulder and leaving many holes out of the map
Figures inside "poison coffin" are partially inside the stone
Total of money recived is more than value of collected treasures
"Non-hosts seem to get twice the amount of ""equipment return"" money the should get.
Example - start with 200$ and spend it all on equipment, end run immediately, now you have 400$"
Spectator UI Bug
Weight Bug
