CHANGE LOG
Hunter's Guild
Added Hunters' Guild
Added +40 dialogues with guild members
Added 7 levels of guild missions (E, D, C, B, A, S, X)
Added XP/Guild XP/Money rewards based on difficulty level
Added scaling of rewards based on how many enemies need to be killed
Added single-target elimination missions
Added missions to eliminate targets above a certain level
Added missions to eliminate targets of a specific type (e.g., water/arthropod/fire/etc.)
Added Guild milestones (1 to 10)
Added new cutscene when encountering the Hunters' Guild
Added Guild Shop
MAPS
Fixed chests not containing items after changing cities
Fixed some quests resetting when changing maps
Fixed camera limit on all maps
Fixed collisions in Dreadfort
Fixed an issue where parts of the map disappeared
Cities music changed
Change of "Shiny Items" to "Chests"
Level streaming optimization for all locations
Fixed sheep, pig, and chicken positions
Fixed certain chests being visible outside the map
Fixed teleportation between maps not working correctly
TIME
Added time system
NPCS
Added a new dialogue system used by some specific NPCs.
Fixed an issue where dialogue sprites for NPCs were appearing incorrectly.
Change to the dialogue HUD.
CUTSCENES
Fixed an issue where the time was not being calculated correctly when exiting the first cutscene with Rose.
INVENTORY
Added visualization of other maps through the inventory
Fixed an issue where equipping/using/unequipping items did not work in different languages
Fixed an issue where quickly clicking on any item in the inventory prevented equipping or unequipping it
Fixed an issue where Laísa's icon on the map appeared incorrectly
Fixed an issue where certain icons were displayed incorrectly when opening the minimap
Fixed an issue where opening the menu (inventory) caused the game to resize to full screen
Fixed an issue where the text in the missions tab would start to "shake"
Modified the way text is displayed in most of the inventory
HUD
Now, when the ESTEEM exceeds a certain limit, Laisa's image on the HUD will change.
Added option to choose whether the mission HUD is always active or activated by pressing a button for a short time.
Added clock HUD to display the time.
Added indicator for when you enter a different city.
Added buffs/debuffs tab.
Added choice between legacy or simple time HUD.
Fixed buffs/debuffs appearing incorrectly on the HUDs.
Fixed an issue where temporary buffs were not deleted when they ended.
Fixed an issue where, when performing any action that would hide the HUD, the buff tooltips did not work when the HUD returned.
Fixed an issue where buffs weren't immediately removed from the HUD when their timer expired.
Fixed some HUD scaling issues.
Change to the HUD for active missions.
Change to the esteem color.
Modified how text is displayed in the HUD for sidequests.
RANDOM ENCOUNTER
Added option for encountering different enemies during the night/day.
COMBAT
Fixed an issue where damage was calculated incorrectly.
Added a Buffs/Debuffs tab to the Combat HUD.
Fixed an issue where the damage indicator above Laisa/Enemies was not centered.
Fixed an issue where enemies always missed attacks.
Fixed an issue where when the turn buff ended, it did not disappear from the combat HUD.
Fixed an issue where your stats were being loaded before exiting combat upon death.
Fixed an issue where you did not lose your buffs upon death.
Change to the combat minigame to make the hit bar more predictable.
Fixed some enemy icons that were too small or white.
Fixed an issue where stat images were not being displayed if the game was in another language.
Removed the "None" element from the images.
ENEMIES
Added Leveling System for enemies depending on spawn area
Fixed an issue where enemies had zero base stats
Fixed some errors in the immunity system
Fixed an issue where enemies possessed all immunities
Added loot pool to enemies
Added drop variable based on Laisa's luck
For every 20% luck with Laisa, +1 drop is guaranteed (e.g., 21% luck = +1 drop + 5% of +1 additional drop)
Drop rarity scales with Laisa's luck (e.g., 20% luck on an item with a 50% drop chance increases the item's drop chance to 60%)
Added rare loot pool to enemies
Fixed an issue where enemies wouldn't attack
FISHING
Changes to the fishing minigame to make the hit bar more predictable.
LAISA
Fixed an issue where Laisa's proficiency started at 100% without buffs.
Fixed an issue where, when starting a save with buffs, those buffs were not being calculated.
Fixed an issue where the "Confusion" debuff was not working.
Fixed an issue where the Low Self-Esteem debuffs were not being calculated correctly.
Fixed an issue where the flat speed buff was not being considered.
BREAKABLE ITEMS
Fixed the drop system for breakable items.
Fixed an issue where breakable items were not being saved.
Fixed an issue where breakable items were overwritten if spawned a second time.
Added a rare drop system for breakable items (Wood/Ores).
Added a way to spawn breakable items while sleeping.
MISC
Fixed an issue where FPS lock wasn't working
Added 2 new options for FPS lock (144 FPS and unlimited)
Fixed an issue where the game didn't perform well with unlimited FPS
Unlimited FPS is now the default FPS option
Fixed an issue where animals wouldn't move
Fixed an issue where unnecessary widgets were created over update notifications
Fixed an issue where you could open the inventory while fishing
Fixed an issue where the time elapsed in the save wasn't counting
Fixed an issue where the time elapsed in the game was extremely high
Fixed several issues where sprites in the world were incorrectly positioned above the player
Fixed an issue where the camera didn't follow the character in the LargeField bridge cutscene
Change to the main menu music
Change to the ending music
Fixed an issue where if you died in a quest-initiated combat, you would automatically return to the cutscene and restart the combat, preventing you from Come back later when you get stronger.
Fixed an issue where if you died in a quest-initiated combat, upon exiting the quest you would no longer be able to initiate that combat, entering a soft lock.
BUFFS/DEBUFFS
Added new buffs for special potions
Luck (Mining) Added = + Chance to find a rare item while mining
Luck (Wood) Added = + Chance to find a rare item while chopping wood
Luck (Fishing) Added = + Chance to find rare fish at the fishing spot
Proficiency (Mining) Added = + Chance to double your drops (If your proficiency is greater than 100%, there is a chance to triple them, scaling infinitely)
Proficiency (Wood) Added = + Chance to double your drops (If your proficiency is greater than 100%, there is a chance to triple them, scaling infinitely)
Proficiency (Fishing) Added = + Chance to double your drops (If your proficiency is greater than 100%, there is a chance to triple them, scaling infinitely)
Regeneration (HP) Added = Regenerates your HP per turn based on your maximum HP
Added general buffs/debuffs for attacks by Laisa and enemies
ITEMS
Added item passive system
Fixed an issue where basic potions (healing/mana) weren't working
Item Passives
Lunar Veil - Deals more damage at night
Solar Fury - Deals more damage during the day
Alpha Hunter - If you are the first to attack when initiating a battle, you will deal more damage
Judgment - Deals more damage to undead
Growing Power - Deals damage based on your level
Vampiric Touch - Recovers a portion of the damage dealt as health
