Exciting Visual Update Now Live!
I'm thrilled to share the latest update, which brings some fantastic visual enhancements and new gameplay mechanics to the table!
Visual Upgrades:
Tile Lighting: Tiles now light up dynamically depending on whether an enemy or player is standing on them, making it easier to track movements.
Skill Indicators: When hovering over a skill, the target tiles now light up, so you always know where your abilities will land.
Environment Animations: Areas have received a fresh visual update with new animations, making the world more immersive.
Main Menu: The main menu has been completely revamped with sleek new animations for a more polished experience.
Aspect Ratio: The game now playable on ultra wide monitors as well!
Gameplay Enhancements:
New Damage Type - Electric: A new damage type, Electric damage, has been introduced! When an enemy is struck, the electric damage chains to nearby foes, dealing damage to multiple enemies at once. Upgrade Shop: The upgrade shop now offers damage type upgrades, including Bleed, Poison, and Electric. Currently, skills can only be upgraded with one damage type at a time, adding a strategic layer to your choices.
Bug Fixes:
Fixed an issue where skill cooldowns would randomly reset to their original values.
Resolved a bug that allowed players to use skills outside of their turn.
Various minor bug fixes and polish to improve overall gameplay.
