Hey Everyone,
As we said in the last post, we're going to be adding 2 new maps over the next few weeks as we gear up for launch. This one is Ridgeview High, this is going to be a medium-difficulty map, the first one currently in Get Out, and will serve as the perfect follow-up to the factory map.
We also implemented some bug fixes/changes based on feedback.
Changes
Reduced the volume of the noises made by the entities
Fixes
- Fixed a bug where you could hear the noises made by entities through walls at full volume
- Fixed a bug where the entities would only run to the sound of the bottle smashing after they'd roamed
- Fixed a bug where the bottle sometimes wouldn't smash or would go through walls, confusing the entities
- Fixed a bug where the bottle would sometimes still be on the floor as a whole bottle after "smashing"
Thank you again to everyone that helped find bugs and suggest features.
Don't forget to wishlist and join the discord!
