Many tiny QoL updates
- there is now a warning (in the build window) when you have insufficient reputation to build.
- hovering over the warning also gives extra information about reputation tiers and how much you can build for each one of them.
- moved reputation information from Traders Hall to Town Hall in preparation for more details being added.
- there is now a bit more info about reputation in the town's hall.
- mayors will now no longer give a flat rate for goods sold as part of a quest. Instead, if a city has a lot of cheap goods, the mayor will also offer the same price as buying from the market directly.
- updated screenshots of ships in the Shipyard build menu so it contains the new sea.
- moved info about ship type and made it bigger.
- there is now a list of the most recent 10 seeds you've played in your games and the starter cities for each one of them, so you can more easily find the right one.
- every list allowing a file to be loaded or saved will now also allow you to double click to load / double click to save in addition to clicking an item and then clicking the load / save button.
- there is now a confirmation window when making a new save with the same name as an existing one (e.g. overriding the existing save).
- you can now set up keymaps to quickly select your ships!
- tooltips for city production and consumption now clearly specify this is monthly production / consumption.
- you can now drag the world and city maps around by clicking the ground. Can be disabled in settings.
- you can now temporarily disable the price guard until you close the trade window. It will allow you to do 'bad' trades for strategic reasons, but only until you close the trading window and open it again.
- I've adjusted some ship characteristics: Skiffs now need an extra sailor (6 instead of 5). Caravels and Carracks now have way larger cargo holds but also need considerably more materials to be built.
- the new business window now shows production with city bonus included, as well as information about the base production for cities having a specific bonus.
- winter production is now also shown during the summer, to allow a more informed decision.
Bugs:
- winter production would not be shown correctly in the UI
- after creating a new game with a custom map, if you loaded an existing save with a different custom map, the world generation would get confused and load in the wrong terrain.
