At long last, the 6 playable "NPC" have their own BGM and Hyper Cards, in version 1.15 ~Jonathan Rush~, live now! Full notes below.
Hyper Cards:
- Store Manager/Banned for Life (Gift) Level 1/★Cost: Stars / 5. Can only play Gift cards. Using this card sends it to to another player.
- Flying Castle/Immovable Object (Boost) Level 3/Cost 20. Effect Duration: 1 Chapter. Cannot move. Gain +2 Defense. Can counterattack. Enemies who move into the same panel must battle you.
- Shifu Robot/Turbo Charged (Boost) Level 2/Cost 20. Drop to 1 HP. Gain +1 Attack per lost HP. Effect Duration: As many Chapters as lost HP. Lose 1 Attack per turn for the duration. Effect lost on KO.
- Robo Ball/Reflective Shield (Battle) Level 1/Cost 5. Base Attack is 0 in this battle. Gain an additional +2 Attack for every damage taken, up to +4. Can only be used when defending.
- Chicken/Golden Egg (Trap) Level 2. If target is Chicken, Stock Effect (3). Drop Panels will act as Bonus Panels. Otherwise, Stock Effect (3). Bonus Panels will act as Drop Panels.
- Seagull/Jonathan Rush (Boost) Level 3/Cost 20. Warp to an enemy and attack them. Target gains -1 Defense. After the battle, your turn ends.
Changes:
- Clarified Store Manager and Flying Castle unit descriptions.
- Improved CPU behavior against Flying Castle.
Balance:
- Shifu Robot maximum HP is now 5 (down from 6).
- Flying Castle maximum HP is now 8 (down from 10).
- Flying Castle defense is now -1 (up from -2).
- Flying Castle evasion is now -2 (down from -1).
Fixes:
- Fixed not being able to stop on your Home panel after having passed it once on the same turn.
- Fixed a graphic issue with Delta Field.
- Fixed “Norma Check” voice playing on potential Norma up when holding Windy Enchantment.
- Fixed Flamethrower displaying a Damage (2) message.
