
Hello, adventurers.
This update includes various improvements and tweaks, once again based on your valuable feedback.
Please read on for more details.
🛠️ Update Details
- Added difficulty settings.
1) A trap damage immunity option has been added for retryable traps. (This refers to traps that respawn the player at a specific point when hit; traps that only deal damage on the spot are excluded.)
- Using Dash during attacks is improved to immediately cancel the attack animation before activating.
- Glide now activates instantly without a start-up delay.
- The Silver Claw's abilities have been partially improved:
1) Basic Photoenergy capacity has been increased from 1 slot to 2 slots.
2) Boost Dash is now provided by default. (This allows you to pass through traps including spikes.)
3) Silver Protection is now provided by default. (The character briefly becomes invincible after using Blink.)
- The Silver Claw skill tree has been partially reworked:
1) Added an ability that restores Photoenergy when defeating enemies using Blink.
- The Carox feature has been partially improved:
1) Learning Claw Tree skills and changing Engraved skills through Carox has been made available anywhere, not only at Stones of Immortality.
- Several Stone Warp features have been improved:
1) You can now warp to Stones of Immortality in other regions.
2) You can now also warp directly to Vanrion’s Gates.
3) The Stone Warp UI has been partially updated.
4) Kisha’s Stone Warp animation time has been shortened and polished.
5) Stone Warp guide images have been partially updated.
- Descriptions for items and skills have been improved:
1) Functional descriptions have been added to items sold in shops.
2) Instructions on how to use Snaga’s Lightning Chain have been added to the Claw Tree guide.
- Price and purchase conditions for some shop items have been adjusted:
1) Prices for certain items in the Ainjaff, Mark, Max, Helena, and Sofoly shops have been reduced.
2) Output Circuitry and Vanrion's Dimension Link can now be purchased from the start of the game.
- Monster balance in Ashen Valley and Elord Castle has been lowered.
- An additional Stone of Immortality has been placed in Ashen Valley, and their locations have been moved to more visible spots.
- Monster and trap placements in Ashen Valley that felt unfair or overly stressful have been improved.
- Monster and trap placements in Elord Castle that felt unfair or overly stressful have been improved.
- Trap placements in Moss Cave that felt unfair or overly stressful have been improved.
- The positions of Vanrion’s Gates in Ashen Valley and Elord Castle have been moved to the central areas of each region.
- The bosses Ortrinde and Irbes have had their balance lowered, and their visual clarity has been improved.
Thanks to your feedback shared during Early Access, we are able to make steady, meaningful progress toward perfection.
We appreciate everyone joining us on this journey to shape Fatal Claw into a more seamless experience.
Thank you.
