0.2 Patch Notes:
Visual remake of Soul Kingdom Towers (Thanks Linog)
New Neutral Tower, Avarice Jar
New Neutral Invader, Steel Ball Runner
New Maps
Spiral Box, for 1v1 and Defense Mode
Complementary, for 2v2 and Coop Defense Mode
3 New Hats, 2 exclusive for Christmas
Increased difficulty of waves after 70 in defense mode
Towers balance changes
Cheap Defender
Damage 160 > 120
Electric Discharger
Charge Rate
lv1: 4s > 3s
lv2: 3.5s > 2.8s
lv3: 3s > 2.5s
Parasites Nest
Range
lv1: 3 > 2.5
lv2: 4 > 3
lv3: 5 > 3.5
lv4:5 > 4
Invaders balance changes
The hit points of invaders have been increased, their hp was previously reduced in exchange for armor
Andros +4%
Beholder +20%
Cavalier +8%
Centaur +11%
Deadly Globe +15%
Insectoid +5%
Metalon +15%
Mimic +5%
Rock Golem +27%
Salamander +13%
Space Trooper +4%
Voltvortex +15%
Bug fix
Fixed visual bug that caused particles and effects to become invisible over water
Fixed bug that caused Sacrifice Pillar to continue scaling at max level, also causing visual bug where the ball became much larger than it should
Fixed bug that caused some defense mode waves to not spawn any invaders
Fixed bug that caused double rewards in co-op defense mode
