Even more bugfixes and QOL changes, as well as very minor gameplay updates.
Gameplay:
-Passageway tiles now reduce your vision radius to 1 instead of 0
-Reduced the sight range of all enemies by 1 tile in order to help wih stealth. Sight range now also varies from monster to monster, though most just have the default, and the ranges do not display in the info window as of yet.
-Adjusted item spawn rates in forest slightly (less food, more pills now)
Bugfixes:
-Fixed a bug where quickstepping onto a grass tile would remove your hide state
-Fixed a visual bug where the perk table was duplicating in certain circumstances
-Fixed a crash when picking equipment in certain event options
-Fixed a bug where failing a ranged attack due to charm could cause a softlock
-Fixed an issue with traps always being visible
QOL:
-Changed "alerted" exp modifier to "disturbed", to make it more clear that it doesn't trigger when a monster is aggroed
-Improved floor tile descriptions
-Added a border to the map for clarity
-Spirit poison now displays as "s.poison" instead of "spoison"
-Changed the color of the damage taken/damage dealt messages
-Added a feature that lets you see item descriptions while in shop
-Added a light background to items that are hard to see on colored map floors
-Fixed a bug where sleeping monsters could investigate with allies(tag along)
-Sped up the scrolling in the help window
-Minor typo fixes
-Fixed the number entry window being too small and in the wrong spot
