A huge patch coming in, Shadowed's combat and builds have evolved! Shadowed now has a wound system, the goals of which are as follows:
-Make combat more difficult/costly for frail classes, while making classes like the Ronin feel more suited towards direct fights.
-Add more long-term thinking and strategizing. Getting heavily wounded before a boss fight can cost you a run!
-Make certain items more useful.
-Be relatively simple to understand. All the wound system does is lower your max regen total, there's not much more to it than that.
In addition, Shadowed has received a large perk rebalance and additions, with the main core goal of helping out the ninja classes, and making it so there are no bad perks. Many of the "core" omniclass perks have been buffed or reworked entirely, ninjas in general have a few new things, and the Shinobi, Iga, and Kunoichi all now have a suite of new perks to make them feel more distinct and bring them more in line with the other three classes. It's too much to get into here, so you'll have to play around with them yourself!
Finally, a few bugfixes and QOL changes have been made as well.
Gameplay:
-Added the wound system. This system makes combat deadlier for many low-health classes, as well as increasing the threat of certain enemies and making bosses potentially more difficult. Wounds can be cured with the poultice item, baths, and the vitality pill.
-Exhaustion no longer affects your max heal regen total.
-Rebalanced many bad perks across the board, with a focus on omni-class perks and ninja perks in particular. Many, many buffs and reworks abound, but a few small nerfs here and there also.
-Monk now gets the perk that prevents ki from decaying fast when out of combat for free, in order to help him use stances more often.
-Player now takes 2x damage from holy instead of 3x.
QOL:
-You can no longer rest or perform certain repeated actions when statused (to prevent the game locking you and repeating the action until death when poisoned/etc)
-Stairs and events that you haven't completed now glow while on the minimap.
Bugfixes:
-Fixed a bug where dying due to corruption in an event would freeze.
-Fixed the "repeat last" action (n key) not being in the rebind menu.
-Fixed a bug where some accuracy and dodge buffs weren't actually doing anything.
-Fixed an issue where the N key could not be rebound.
-Fixed a bug where the turn counter didn't save.
-Fixed(?) some issues relating to resting.
