Introducing the crafting campfire! While it may seem like a strange idea, there's a lot of neat things to do with it, most notably letting ninja turn negative pills into poisons, making rice and other foods more useful, converting between mines and bombs, and potentially giving a few other useful options as well. I also have some more uses planned for a potential future update, but with that being said, I'm not planning on taking crafting much further or trying to turn it into anything more than a minor feature, as the goal of adding it was to make junk more useful, not add even more junk in! So you don't have to worry, I have no plans to turn the game into a survival craft.
Some much-needed QOL and bugfixes are here as well.
EDIT: Had to make a small hotfix to 0.9.11, accidentally forgot to enable the crafting tables!
Gameplay:
-Added crafting camps, these are found in the same rooms as baths.
-Added numerous new poisons. Ninja may now craft these out of negative pills.
-Poisons now weigh a bit less.
-Bombs now require throwing proficiency in order to be used properly. The still have a 1/3 chance to work without it, but may otherwise either be lost or get thrown without detonating.
-Added art for the Forge, God statue, Kappa
QOL:
-Reworked weapon swapping AP costs somewhat, and added a display on your slots that shows how much AP a swap will take. The "rework" is more of an internal code thing than a game mechanics thing, there were actually many strange behaviors that the old swapping system had that are now fixed or otherwise easier to understand.
Bugfixes:
-Fixed a bug where food-eating monsters could swallow your sake jugs whole.
-Fixed some issues related to weapon swapping.
-Potentially fixed a bug where the mouse would stay on screen instead of fading and potentially cause jumping around when using the arrow keys
-Fixed some issues with stealth(again) where enemies had eyes in the back of their head.
