It's been a little while! This is quite a huge patch though, and after this, I should finally be able to add some real game stuff.
Note: This update introduces new options, which causes your current options to reset. Apologies for any inconvenience.
Gameplay:
-Added graphics for melee attacks that can help players tell what type of attacks are happening and whether they were blocked/dodged/etc. The graphics do not pause/slow down the flow of the game. They also look cool.
-EXP values have been tweaked somewhat, the last few levels now require a lot more exp.
-Reduced item spawns in many different types of rooms.
-Slightly reduced berry spawns in forest
-Made random baths no longer spawn in rooms(they may still spawn as secret events for now)
-Added a graphic for the forest stairs.
-Added graphics for the baths.
-Allies that are killed no longer count towards end of level EXP. Temporary allies are unaffected.
QOL:
-Added the build saver! You can now save builds(item choices, stat choices, and perk choice) and re-use them quickly from character generation. It's probably somewhat buggy, so please let me know if you find anything.
-Ally orders window now has tooltips.
-Character's sprite now changes color based on current HP. This is based off of flat values rather than percentages, so you can tell how much danger you're really in.
-Stat up window no longer asks for confirmation unless you increased something.
-Added option to always keep the camera centered on the player.
-Added the option to turn the new melee graphics on/off as well.
-0 on the keypad now mimics escape.
-Updated help files for extra clarity in some places
-Fixed minor typos
Bugfixes:
-Fixed a major bug where technique scrolls were randomly stacking with and destroying spell scrolls
-Fixed a major bug where slot items could disappear when using items under certain circumstances
-Fixed a bug where refilling sake jug at barrel could refill divine sake
-Fixed some weirdness that could result from your options being reset, such as everything being muted.
-Attempted to fix an issue where keypad enter key wasn't registering
-Fixed a bug where silver could be picked up manually and would enter inventory
